![]() On a more positive note, the game's music from Czech band DVA cocoons you with musical interludes worthy of this imaginative world. Some chapters are so complicated that even with game-provided maps, it's challenging to retrace your steps to deliver a found item that is needed by another that you met earlier in the game. The navigation of Botanicula starts off easy but gets more complex. The last chapter has some shooting sequences in which you can die and have to restart the section, but there is no blood. This disturbing scene, while short, is so out of place with the rest of this funky adventure that it is hard to fathom why it was included. At one point, you will even watch a gory puppet show where a dragon's head gets whacked off and the stump bleeds onto the stage. However, the farther you get into the story, this sense of carefree exploration slowly changes as the environments you investigate get darker and the characters within more scary. While you are occasionally chased by spider-like things, you will quickly discover that they never reach you, and you can't die. This aspect encourages you to click on every new creature you encounter no matter how bizarre.īotanicula starts out as an uncomplicated, joyful exploration where clicking on things results in fanciful reactions. There are over 100 creatures for you to find and interact with enough that they reward you with their animated card. In addition to collecting things for characters you meet in the game, you will also be collecting creature cards. The combination of creating the music and the unexpected location of the key is what makes this game fun. When he joins in the song, you can scamble inside his mouth to find the hidden key. ![]() Only when you get all of the birds singing at once will a larger bird arrive. Once you get it singing, other similar birds will arrive. If you keep it there, its eyes will flash and it will start to sing. When you run the computer mouse over the bird's eye, its mouth will start to open. To obtain one of these keys, you will need to interact with a grey, bird-like creature sitting on a branch surrounded by berries. ![]() On one level you will be tasked with finding five keys. Touch a bump, and a flying insect might pop out. Clicking on a dead leaf might make a new one magically appear. ![]() Each of the over-150 locations is designed to tempt you to start clicking to see what will happen. Some will charm you with their burbles and snorts while others will scare you with their teeth-gnashing. As you navigate along the tree's translucent limbs pulsing with sap, you will meet spiders, bees and snails but you will also encounter whimsical creatures you have never seen before. This beautifully-drawn world alternates between being whimsical and eerie, as it vibrates with creatures that are fanciful, lovely, bizarre and sometimes frightening. That description may make this game sound routine, but it is anything but commonplace. It's simple and refreshing.ĭivided into seven chapters, the game presents players with scavenger hunts which, when completed, open the next section. Clicking, observing reactions to your movements and trial-and-error are your only means of getting through this game. There is no talking in the game, and there are no instructions. They move in tandem, but at times exercise unique skills: The twig can stretch out its branches the feather can flutter to out-of-the-way places. Your five tree creatures are the tree's champions on a quest to save the tree. When you enter this imaginary tree world, you discover that the tree and its inhabitants are being attacked by evil parasites. In this point-and-click computer adventure, you control five adorable tree creatures that look roughly like a twig, a mushroom, a feather, a lantern and a seed pod. The game celebrates exploration of a vibrant, highly imaginative world. Each scene is teeming with life, and numerous things can be clicked to see what will happen. Botanicula, Amanita Design's newest release, presents a beautiful and meticulously-crafted imaginary eco-system set in a tree. — - Small independent game developers such as Amanita Design produce games that look and play very differently from what comes out of the big game developers.
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